#include #include struct zb { float x, y; } a, b; float dis(struct zb a, struct zb b) { return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); } int main() { scanf("%f%f%f%f", &a.x, &a.y, &b.x, &b.y); printf("%f", dis(a, b)); return 0; }