265 lines
8.4 KiB
JavaScript
Executable File
265 lines
8.4 KiB
JavaScript
Executable File
(function(window){
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var urlCount = 0,
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NativeMediaSource = window.MediaSource || window.WebKitMediaSource || {},
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nativeUrl = window.URL || {},
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EventEmitter,
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flvCodec = /video\/flv(;\s*codecs=["']vp6,aac["'])?$/,
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objectUrlPrefix = 'blob:vjs-media-source/';
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EventEmitter = function(){};
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EventEmitter.prototype.init = function(){
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this.listeners = [];
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};
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EventEmitter.prototype.addEventListener = function(type, listener){
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if (!this.listeners[type]){
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this.listeners[type] = [];
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}
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this.listeners[type].unshift(listener);
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};
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EventEmitter.prototype.removeEventListener = function(type, listener){
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var listeners = this.listeners[type],
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i = listeners.length;
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while (i--) {
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if (listeners[i] === listener) {
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return listeners.splice(i, 1);
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}
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}
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};
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EventEmitter.prototype.trigger = function(event){
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var listeners = this.listeners[event.type] || [],
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i = listeners.length;
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while (i--) {
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listeners[i](event);
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}
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};
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// extend the media source APIs
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// Media Source
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videojs.MediaSource = function(){
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var self = this;
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videojs.MediaSource.prototype.init.call(this);
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this.sourceBuffers = [];
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this.readyState = 'closed';
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this.listeners = {
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sourceopen: [function(event){
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// find the swf where we will push media data
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self.swfObj = document.getElementById(event.swfId);
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self.readyState = 'open';
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// trigger load events
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if (self.swfObj) {
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self.swfObj.vjs_load();
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}
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}],
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webkitsourceopen: [function(event){
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self.trigger({
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type: 'sourceopen'
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});
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}]
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};
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};
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videojs.MediaSource.prototype = new EventEmitter();
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/**
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* The maximum size in bytes for append operations to the video.js
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* SWF. Calling through to Flash blocks and can be expensive so
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* tuning this parameter may improve playback on slower
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* systems. There are two factors to consider:
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* - Each interaction with the SWF must be quick or you risk dropping
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* video frames. To maintain 60fps for the rest of the page, each append
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* cannot take longer than 16ms. Given the likelihood that the page will
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* be executing more javascript than just playback, you probably want to
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* aim for ~8ms.
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* - Bigger appends significantly increase throughput. The total number of
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* bytes over time delivered to the SWF must exceed the video bitrate or
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* playback will stall.
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*
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* The default is set so that a 4MB/s stream should playback
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* without stuttering.
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*/
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videojs.MediaSource.BYTES_PER_SECOND_GOAL = 4 * 1024 * 1024;
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videojs.MediaSource.TICKS_PER_SECOND = 60;
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// create a new source buffer to receive a type of media data
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videojs.MediaSource.prototype.addSourceBuffer = function(type){
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var sourceBuffer;
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// if this is an FLV type, we'll push data to flash
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if (flvCodec.test(type)) {
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// Flash source buffers
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sourceBuffer = new videojs.SourceBuffer(this);
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} else if (this.nativeSource) {
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// native source buffers
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sourceBuffer = this.nativeSource.addSourceBuffer.apply(this.nativeSource, arguments);
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} else {
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throw new Error('NotSupportedError (Video.js)');
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}
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this.sourceBuffers.push(sourceBuffer);
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return sourceBuffer;
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};
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videojs.MediaSource.prototype.endOfStream = function(){
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this.swfObj.vjs_endOfStream();
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this.readyState = 'ended';
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};
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// store references to the media sources so they can be connected
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// to a video element (a swf object)
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videojs.mediaSources = {};
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// provide a method for a swf object to notify JS that a media source is now open
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videojs.MediaSource.open = function(msObjectURL, swfId){
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var mediaSource = videojs.mediaSources[msObjectURL];
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if (mediaSource) {
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mediaSource.trigger({
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type: 'sourceopen',
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swfId: swfId
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});
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} else {
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throw new Error('Media Source not found (Video.js)');
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}
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};
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// Source Buffer
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videojs.SourceBuffer = function(source){
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var self = this,
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// byte arrays queued to be appended
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buffer = [],
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// the total number of queued bytes
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bufferSize = 0,
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scheduleTick = function(func) {
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// Chrome doesn't invoke requestAnimationFrame callbacks
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// in background tabs, so use setTimeout.
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window.setTimeout(func,
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Math.ceil(1000 / videojs.MediaSource.TICKS_PER_SECOND));
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},
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append = function() {
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var chunk, i, length, payload, maxSize,
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binary = '';
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if (!buffer.length) {
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// do nothing if the buffer is empty
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return;
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}
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if (document.hidden) {
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// When the document is hidden, the browser will likely
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// invoke callbacks less frequently than we want. Just
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// append a whole second's worth of data. It doesn't
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// matter if the video janks, since the user can't see it.
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maxSize = videojs.MediaSource.BYTES_PER_SECOND_GOAL;
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} else {
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maxSize = Math.ceil(videojs.MediaSource.BYTES_PER_SECOND_GOAL/
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videojs.MediaSource.TICKS_PER_SECOND);
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}
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// concatenate appends up to the max append size
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payload = new Uint8Array(Math.min(maxSize, bufferSize));
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i = payload.byteLength;
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while (i) {
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chunk = buffer[0].subarray(0, i);
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payload.set(chunk, payload.byteLength - i);
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// requeue any bytes that won't make it this round
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if (chunk.byteLength < buffer[0].byteLength) {
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buffer[0] = buffer[0].subarray(i);
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} else {
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buffer.shift();
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}
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i -= chunk.byteLength;
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}
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bufferSize -= payload.byteLength;
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// schedule another append if necessary
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if (bufferSize !== 0) {
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scheduleTick(append);
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} else {
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self.trigger({ type: 'updateend' });
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}
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// base64 encode the bytes
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for (i = 0, length = payload.byteLength; i < length; i++) {
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binary += String.fromCharCode(payload[i]);
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}
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b64str = window.btoa(binary);
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// bypass normal ExternalInterface calls and pass xml directly
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// EI can be slow by default
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self.source.swfObj.CallFunction('<invoke name="vjs_appendBuffer"' +
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'returntype="javascript"><arguments><string>' +
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b64str +
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'</string></arguments></invoke>');
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};
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videojs.SourceBuffer.prototype.init.call(this);
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this.source = source;
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// accept video data and pass to the video (swf) object
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this.appendBuffer = function(uint8Array){
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if (buffer.length === 0) {
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scheduleTick(append);
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}
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this.trigger({ type: 'update' });
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buffer.push(uint8Array);
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bufferSize += uint8Array.byteLength;
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};
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// reset the parser and remove any data queued to be sent to the swf
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this.abort = function() {
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buffer = [];
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bufferSize = 0;
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this.source.swfObj.vjs_abort();
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};
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};
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videojs.SourceBuffer.prototype = new EventEmitter();
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// URL
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videojs.URL = {
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createObjectURL: function(object){
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var url = objectUrlPrefix + urlCount;
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urlCount++;
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// setup the mapping back to object
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videojs.mediaSources[url] = object;
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return url;
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}
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};
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// plugin
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videojs.plugin('mediaSource', function(options){
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var player = this;
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player.on('loadstart', function(){
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var url = player.currentSrc(),
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trigger = function(event){
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mediaSource.trigger(event);
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},
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mediaSource;
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if (player.techName === 'Html5' && url.indexOf(objectUrlPrefix) === 0) {
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// use the native media source implementation
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mediaSource = videojs.mediaSources[url];
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if (!mediaSource.nativeUrl) {
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// initialize the native source
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mediaSource.nativeSource = new NativeMediaSource();
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mediaSource.nativeSource.addEventListener('sourceopen', trigger, false);
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mediaSource.nativeSource.addEventListener('webkitsourceopen', trigger, false);
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mediaSource.nativeUrl = nativeUrl.createObjectURL(mediaSource.nativeSource);
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}
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player.src(mediaSource.nativeUrl);
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}
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});
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});
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})(this); |